Den of Wolves

2024

A digital experience encouraging community teamwork to explore the lore of Den of Wolves, the upcoming game from 10 Chambers.

Project information

A digital experience encouraging teamwork to explore the lore of Den of Wolves, the upcoming game from 10 Chambers. To keep the community engaged during the game development process, this immersive experience took the form of a hacking tool hidden within the teaser page. A range of single and multiplayer puzzles acted as tools to decrypt content and lore from Den of Wolves, encrypted using custom WebGL shaders. PETSCII art was used alongside a brutalist palette to create a visual world closer to real-world hacking tools than the glossy interfaces of Hollywood movies.

Website

Results

Core team

Paul Witherden

Design Director & Lead Designer

For the design of the Den of Wolves experience I really wanted to create something that felt authentic, inspired by real-world hacking tools. I established strict visual constraints for the palette, typography, PETSCII illustrations, motion and even icons. Not everyone will notice the smaller details but my aim was to reward those that do.

Press

FWA Site of the Day

Awwwards Site of the Day

Awwwards Developer Award


CSSDA Website of the Day


CSSDA UI Award


CSSDA UX Award


CSSDA Innovation Award


Communication Arts interview

Credits

Client

10 Chambers

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Agency

North Kingdom

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Design Direction

Paul Witherden

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UI Design

Paul Witherden

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Motion Design

Paul Witherden

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Creative Direction

Magnus Östergren

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3D Design

Mathias Lindgren

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UX Design

Adria Verdaguer

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Illustration

Kenny Lindström, Sander van den Borne

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Producer

Thomas Oger

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Development

Miha Klasinc, Anton Nystedt, Einar Öberg, Nick White

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Type Design

Dinamo

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Fonts

ABC Diatype Mono, Disket Mono